Crypted Haven
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Crypted Haven

A Harry Potter based RPG. JOIN US for classes and fun a like!
 
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Rules Of Crypted Haven

1. When Creating a username make sure it is YOUR CHARACTERS NAME no numbers or symbols.
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3. This site is not PG however please try to keep the adult themes to a minimum.
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Please remember the site is fairly new and things will be updated regularly and there may be some changes with the site.
Latest topics
» Year 3, Lesson 4
Department of Mysteries Empty11/11/2012, 8:28 pm by Drake Black

» Year 5, Lesson 4
Department of Mysteries Empty11/11/2012, 8:28 pm by Drake Black

» Dragonlore Lesson 4
Department of Mysteries Empty11/11/2012, 8:27 pm by Drake Black

» Year 1, Lesson 4
Department of Mysteries Empty11/11/2012, 8:26 pm by Ali Alcove

» Year 3, Lesson 4
Department of Mysteries Empty11/11/2012, 8:24 pm by Ali Alcove

» Year 5, Lesson 4
Department of Mysteries Empty11/11/2012, 8:22 pm by Ali Alcove

» Year 5, Lesson 4
Department of Mysteries Empty11/11/2012, 8:21 pm by Ali Alcove

» Year 3, Lesson 4
Department of Mysteries Empty11/11/2012, 8:20 pm by Ali Alcove

» Year 1, Lesson 4
Department of Mysteries Empty11/11/2012, 8:18 pm by Ali Alcove


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 Department of Mysteries

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Headmistress Grey
Admin
Headmistress Grey


Posts : 64
Join date : 2012-06-21

Department of Mysteries Empty
PostSubject: Department of Mysteries   Department of Mysteries Empty8/4/2012, 2:47 pm

Department of Mysteries Departmentofmysteries

Main Offices: level nine of Ministry of Magic Headquarters
Head:

The Brain Room
This long, rectangular room is lit by lamps hanging low on golden chains from the ceiling. It is quite empty except for a few desks surrounding an enormous glass tank of deep green liquid. In this tank a number of pearly-white brains drift around. When removed from the potion in the tank, the brains fling out streamers of thoughts which can seriously injure someone if they wrap themselves around them. Other doors open off this room

The Death Chamber
This room quite large and also rectangular. It is dimly lit. In the center is a sunken stone pit some twenty feet deep. Stone benches run all around the room and descend in steep steps toward a raised stone dais in the centre of the pit. An ancient, crumbling stone archway, unsupported by any surrounding wall, stands on this dais. This archway is hung with a tattered black curtain which flutters very slightly as though it had just been touched, althoughthe air in the room is still and cold. Some people can hear voices throught the veil; it would seem that those who have lost loved ones are the ones who can hear voices, but this has not been stated specifically

The Hall of Prophecy
The Hall of Prophecy, which is entered through the entered through the Time Room, is a vast cold chamber, high as a church, filled with row upon row of towering shelves. On these shelves are hundreds of small, dusty, glass orbs, each with a yellowed and dusty label affixed below. Candle-brackets set at intervals along the shelves hold blue-flame candles. The row of shelves directly in front of the door from the Time Room is number 53. Number 54 is to the right of that, then 55, and so on. The light is very dim in the Hall. The candles are located on either end of each row, which means that from one end, the far end of each row is lost in darkness. Some of the orbs glow with a faint inner light but others are cold and dark.

The Locked Room
The door to this room is locked and no spell or magical device appears to work to open it.

The Planet Room
This is a dark room full of planets.

The Time Room
This room is filled with beautiful, dancing, diamond-sparkling light. Clocks can be found on every surface, "large and small, grandfather and carriage, hanging in spaces between the bookcases or standing on desks ranging the length of the room, so that a busy, relentless ticking fill[s] the place like thousands of minuscule, marching footsteps. A huge crystal bell jar stands at the far end of the room, and it is from this that the sparkling light comes. The bell jar stands on a desk and appears to be full of a billowing, glittering wind. Inside the jar, rising and falling on the glittering current, a tiny object moves through an endless loop. The object is a small humingbird, but it isn't always a bird. At the bottom of its circuit, the bird is within its egg. As it rises, it hatches and grows into a mature bird by the time it reaches the apex of its path. On the way back down, it becomes a fledgling bird and then reenters its egg, which reforms around it. This progression of time repeats over and over within the jar. A large glass-fronted case stands against a wall within which many Time-Turners of various sizes rest on shelves. The path through this room, toward the bell jar, is a narrow passage between the many desks. At the far end, where the Time-Turners are located, is another door which pushes to open.


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